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RE5
Jun 12, 2006 12:50:52 GMT -5
Post by evil on Jun 12, 2006 12:50:52 GMT -5
Any plot details from RE5?
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RE5
Mar 17, 2007 21:04:55 GMT -5
Post by biohazardmaniac632 on Mar 17, 2007 21:04:55 GMT -5
yes resi5 has the same camera view and interactivity as resi 4 their is day and night the zombies are part ganado and the character you play as is a character resi 1 designers are fond of. oh and its coming out 2008 not to much on the plot to say though.
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RE5
Mar 30, 2007 19:31:05 GMT -5
Post by biohazardmaniac632 on Mar 30, 2007 19:31:05 GMT -5
here is a interview with staff members of residentevil5 What would you like to see the series build on from Biohazard 4?
Biohazard 4 brought the series to a new level, mixing the old with many new elements. Like most, I enjoyed the new. The fresh engine gave the game a certain amount of replay ability I haven't seen in any other game, it's literally does not get boring. However, while this is all fine, I would like to see the series carefully visit some of its roots once again. For one, the scare factor. While I favor the enemies ability to surround and interact, I don't see what is so bad about the "cheap" scare, which infested the games before. They usually only get the player once, the first time, but isn't that what everyone waits for in a new Biohazard game is released? Is there any debate that the the dogs crashing through that window, an almost overused phrase in the RE world, isn't the most memorable moment to first time players? I've heard my fair share of screams and laughs when watching others walk by the stove for the first time in Biohazard 4, why isn't there more than that single scare in the game? Beyond scares, atmosphere. I'm not saying the lighting and detail isn't gorgeous in RE4, because it is. But how about more dark areas, those corridors you're shaking to walk through? This brings me to my next and last point, the music. Yes, Biohazard 4 had some great stuff but it also had some tracks that were simply unfitting. The Mission Impossible esque tracks, were they really needed? Some very creepy caves and such could have been brought to life with a slow moan of a track, but instead a very unfitting upbeat island tango was being played - over and over. It was just an odd choice, because if you think back to some of the earlier villages, the tracks were in fact fitting. The game, while great overall, truly played two tales for an RE fan. I just hope to see Biohazard 5 build upon this, keeping the perfect new engine but placing it in an atmosphere that resembles the older games more.
Most people say the main character is Chris Redfield, are you hopeful it is?
Of course, what more could a Biohazard fan wish for? When you have Chris you undoubtedly have Wesker and after RE4, more specifically Separate Ways, you may just have Ada as well. When you think of it, Biohazard 2 branched off in two directions as far as sequels. Claire in Code: Veronica and Leon in Biohazard 4, each ended with many questions to be answered about Wesker. It's about time to bring them both together finally with a showdown that has been in the making for 10 years.
Any ideas or reactions to the heat element found in the game?
I think the elements could work great, if done right. While it never bothered me, it seems all Biohazard games pre-RE4 are set at night. Of course the purpose is to add to the atmospheric effects, but this could be done much more smoothly in RE5. If the character is overheated he or she will have to take cover in the shade, thus forcing them to go off in dark corridors, abandoned buildings and other areas where the lighting can play a part in scaring the player - like the old games, but with an even more realistic feel and actual reasoning to it. Such things didn't have to be explained in the first games, it's just how the cards fell. Your brother works in a police station all day, but you would go look for him at night... right? It's not a big deal, but like I mentioned, it just gives that reasoning which makes the situation feel all that more realistic. Not to mention, being a next generation game the lighting transitions should look beautiful.
Will the enemies you face in the game fluctuate based upon the heat index?
I could see that happening, especially if your fighting rotting flesh once again. It would make for a good quick decision depending on how the element is introduced. Needing to pick between fighting a certain enemy in the shade when your body is cooled off, versus fighting an easier foe, but with your energy at a low. The enemies may be even faster in the heat if burning, while your actions may be delayed if overheating. It'll certainly make for some strategic decision making based on you're inventory. Every enemy always had it's strong and weak points in the previous games, this will only add to that in Biohazard 5.
What kind of storage system would you like to see utilized?
I'd like to see Biohazard 4's once again, only for ammo to group in a single space so you can carry as much as you find. The previous games had this option and they also had less ammo, so I'd go via that route. It's not so much to have more ammo, but to keep it in a single space. In RE4 you'd keep finding more if you used it or not, so you'd either overflow for saving or be just right for having a shooting frenzy, something most Biohazard fans were not and still are not used to. This way it'll reward the ammo conservation crew like in previous games by being able to have that large number of shots at the end, compared to throwing it all away anyway. By being able to hold more they won't have to keep giving you more, which will balance the games difficulty better and will once again suggest the conserve to survive methods. With the grouped ammo spaces, I'd also make the case a little smaller obviously - just to keep it fair.
iew with
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RE5
Apr 10, 2007 23:15:39 GMT -5
Post by biohazardmaniac632 on Apr 10, 2007 23:15:39 GMT -5
i reckon that if u broght u3, verdigo, nemesis, regenarators and hunters plus garradors that wud make resi 5 ausome if they were all in it
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RE5
Apr 12, 2007 3:19:47 GMT -5
Post by biohazardmaniac632 on Apr 12, 2007 3:19:47 GMT -5
oh and the setting is in a desert for anyone who didnt know
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RE5
Dec 20, 2007 0:26:05 GMT -5
Post by biohazardmaniac632 on Dec 20, 2007 0:26:05 GMT -5
anyone have any new news on this
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moofpi
S.T.A.R.S. Trainee
[M0:0]long live the dead
Posts: 54
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RE5
Dec 20, 2007 23:37:20 GMT -5
Post by moofpi on Dec 20, 2007 23:37:20 GMT -5
the main character is Chris Redfield and another RE girl who's shown up before, probably Sherry.
it takes place either in Haitti or Africa.
the enemies are neither zombie or ganado
Chris works for B.S.A.A. some organization
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Ryan
Administrator
- REUF Owner and God -
Posts: 1,143
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RE5
Dec 21, 2007 12:03:41 GMT -5
Post by Ryan on Dec 21, 2007 12:03:41 GMT -5
And people are making a big deal about it's release because it's "racist"
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RE5
Dec 27, 2007 3:08:57 GMT -5
Post by biohazardmaniac632 on Dec 27, 2007 3:08:57 GMT -5
yeah that is such a stupid thing to say resi 5 isnt scary
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